Wednesday, 12 August 2026

Everse.art - Subvert the Matrix

quote [ Dive into a one-billion block multiplayer simulation generated by Euler's Number. Experience 6DOF flight, mine voxel anomalies, stun rivals, and break the matrix directly in your browser. ]

So I added a webRTC feature and other changes....

So should update the On-Boarding and TERMS.

But small niche toy.

So I have been thinking doing some work or more unfinished projects/games/distractions.

Have added a black/warp-hole at 500,500,500 that applies a drag that is constantly pulling at your ship, if you enter it resets you somewhere in the map and resets your MASS to 100 and applies a random +1 to a STAT LVL.

You can no longer hit 'u' to enter UPGRADES from anywhere, instead enter orbit around the FAVICON terminals spaced out at 100,100,100 , 100,100,200 , ... , ... , 900,900,800 , 900,900,900 or just follow a teal arrow.

'h' now lets you modify your HULL any which way.

'f' starts a call 'g' hangs a call up; trying to use a STAR TREE NETWORK with Supernode to Leaf clusters of 1 to 3 with upto 4 supernodes for 16 player chat. Assign the Supernodes on the fly and have a hand over auto-dialer if supernode leaves.

Oh the Emoji Cube 'y' now has a NUM PAD 1-9 shortcut for facing surface shortcuts.

Needing to update the server code to track the updated STATs 'j' but sort of distracted with testing out what I call Whales (if I could 3d model better){I picture holographic Whales 2 that swim opposite each other both will be singing which will project across map and depending on how far player from each makes background music} also want to test out Jelly Fish things that spawn in areas where 10x10x10 is mined spawn to in they only float in empty voids and they breed when to touch they make 4, when 5 in a set area they combine into one entity then when 25 in one area combine again (using bots to on server to play the roles) thinking they apply a slow down effect to the players if caught in tentacles and can be shot in head to get MASS back.

/DATA-DUMP

If your intrigued how the whales might look.
A Firefox Console Inject
Reveal

(function injectExplorerMegaWhale() {
if (typeof scene === 'undefined' || typeof ship === 'undefined') {
console.warn("Scene or Ship not found. Please initiate Live Play first.");
return;
}

// 1. Whale Group Container
const whaleGroup = new THREE.Group();

// Procedural Neon Sprite Texture
const canvas = document.createElement('canvas');
canvas.width = 64; canvas.height = 64;
const ctx = canvas.getContext('2d');
const gradient = ctx.createRadialGradient(32, 32, 0, 32, 32, 32);
gradient.addColorStop(0, 'rgba(255, 255, 255, 1)');
gradient.addColorStop(0.2, 'rgba(0, 255, 204, 0.9)');
gradient.addColorStop(1, 'rgba(0, 0, 0, 0)');
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, 64, 64);
const spriteTex = new THREE.CanvasTexture(canvas);

// Whale Outer Body (Neon Point Cloud)
const whaleGeo = new THREE.CylinderGeometry(40, 40, 100, 32, 16, true);
whaleGeo.rotateX(Math.PI / 2);

const whaleMat = new THREE.PointsMaterial({
size: 5.0,
map: spriteTex,
transparent: true,
blending: THREE.AdditiveBlending,
depthWrite: false,
fog: false,
color: 0x00ffcc,
opacity: 0.55
});
const whaleBody = new THREE.Points(whaleGeo, whaleMat);
whaleGroup.add(whaleBody);

// 2. Internal Neon Planes & Vertex Connections
const wireframeGroup = new THREE.Group();
const planeMat = new THREE.MeshBasicMaterial({
color: 0xff00ff,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.2,
blending: THREE.AdditiveBlending,
depthWrite: false,
fog: false
});

const rings = [];
const ringCount = 10;
const whaleLength = 100;
const segments = 8;

for (let i = 0; i 0) {
pulseColor.set(0x00ffff);
} else {
pulseColor.set(0xff00ff);
}

allOrbs.forEach(orb => {
if (orb.userData.alive) {
orb.material.color.copy(pulseColor);
const scaleFactor = 1.0 + (Math.abs(pulseVal) * 0.25);
orb.scale.setScalar(scaleFactor);
}
});

if (shimmerMat) {
shimmerMat.color.setHSL((zoneHue + 0.5) % 1.0, 1.0, 0.5);
}

// --- INSIDE WHALE BELLY: TURN OFF CURRENT DRAG ---
const distToWhaleCenter = ship.position.distanceTo(whaleGroup.position);
if (distToWhaleCenter 0) {
allOrbs.forEach(orb => {
if (!orb.userData.alive) return;
const orbWorldPos = new THREE.Vector3();
orb.getWorldPosition(orbWorldPos);

for (let b = activeBullets.length - 1; b >= 0; b--) {
const bullet = activeBullets[b];
if (bullet.mesh && bullet.mesh.position.distanceTo(orbWorldPos) orb.scale.setScalar(1.0), 100);
scene.remove(bullet.mesh);
activeBullets.splice(b, 1);

if (orb.userData.health o.userData.alive).length;
console.log(`%c[COMBAT] Explode Orb destroyed! Remaining: ${remainingOrbs}`, "color: #ff00ff;");

if (remainingOrbs === 0) {
implosionStage = 1;
console.log("%c[COMBAT] ALL 60 ORBS DESTROYED. LEVIATHAN IMPLODING.", "color: #ff0055; font-weight: bold; font-size: 1.2rem;");

if (typeof pushLog === 'function') {
pushLog("APEX PREDATOR: LEVIATHAN IMPLODED! ALL STATS UPGRADED.", "#ff00ff");
}
}
}
break;
}
}
});
}

requestAnimationFrame(swimLoop);
}
else if (implosionStage === 1) {
collapseProgress += 0.05;
allOrbs.forEach((orb) => {
if (orb.visible) {
const targetCenter = whaleGroup.position.clone();
const curWPos = new THREE.Vector3();
orb.getWorldPosition(curWPos);
curWPos.lerp(targetCenter, 0.15);
whaleGroup.worldToLocal(curWPos);
orb.position.copy(curWPos);
if (orb.position.distanceTo(new THREE.Vector3(0,0,0)) = 2.0) {
implosionStage = 2;
whaleBody.visible = false;
internalShimmer.visible = false;
wireframeGroup.visible = false;
}
requestAnimationFrame(swimLoop);
}
else if (implosionStage === 2) {
const flashGeo = new THREE.SphereGeometry(10, 32, 32);
const flashMat = new THREE.MeshBasicMaterial({
color: 0xffffff,
transparent: true,
opacity: 1.0,
blending: THREE.AdditiveBlending
});
flashSphere = new THREE.Mesh(flashGeo, flashMat);
flashSphere.position.copy(whaleGroup.position);
scene.add(flashSphere);

if (typeof spawnExplosion === 'function') {
spawnExplosion(flashSphere.position.x, flashSphere.position.y, flashSphere.position.z, 4.0, new THREE.Color(0xffffff), 4, 1);
}

if (typeof spawnPickup === 'function') {
for (let p = 0; p {
if (flashSphere) scene.remove(flashSphere);
scene.remove(whaleGroup);
console.log("%c[SYSTEM] Mega Cigar Whale fully collapsed. Pickups dropped.", "color: #00ffcc;");
}, 300);

requestAnimationFrame(swimLoop);
}
}

swimLoop();
})();


Should I bother adding a STRIPE payment for DONATIONS to the page or is it to toy-ish.

Don't want LOOT BOXES, SEASONS or PAY-2-WIN, but I was thinking would take donations and if you paid a certain tier; added notes could be custom request that could be added in game or a negotiated compromise.

Watching it on a screen after awhile, especially with the new sound effect for collisions; reminds me of Pachinko.

[SFW] [games] [+1 Interesting]
[by R1Xhard]
<-- Entry / Comment History

R1Xhard said @ 7:52am GMT on 14th August
How about mind mumbling's of an inner child whom used to going everywhere with their GameBoy.

"Is this a voxel renderer of some sort of vibe-coded space flight sim" = Bit of part A, dash of part B; large sprinkling of smashing lego bricks together; to get an outline of what it might become.

"And the webcam image is the driver's seat cam?" = Webcam is drivers/pilots view and also webRTC(VoiP) portal, the system allows up to 16 players in one call.

You can shoot the objects and collect the drops to upgrade your STATS 'j'.

Also jerry-rigged (over C++ server & DB refresh) the first Leviathans into the game (whales), they also help produce the background "music". Each whale has it's own range and the player produces the sound via calculating distance from each source and blending the mix.

If you mine the last of the 60 pink flashy orbs that make up a whale your treated to 1+ ALL STATS and you get to see the implode animation. The other whale then enters a morning sound song. Also after both have been killed they implode the black/warp-hole into a pulsar and stop the currents dragging you into the centre, they also enter a random reset/respawn timer to reset the sequence.

"Also, I opened the emoji cube but did not get what you do whith it." = Again inner child, if you UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT you swap it into a colored cube. Just a digital version of a Rubik Cube.

The lore in my head is space miner stuck in a cockpit mining resources (in a stylized world) the pilot has stats, comms/entertainment {once I get the mini-games and such added to the Quantum Call feature}. Was also thinking to include a mini-games menu so if there are other players in server and want a multiplayer mini-game you can both start one together say Chess/Checkers and it would also VoiP connect you to that player without having to physically find them like you do currently for the calls.

The overlay for now is suppose to represent that cockpit with 2 holo-screens in the top corners.

I also picture trying to get the z-indexing correct and wonder how it would present in VR.

Index is the latest least buggy build with the Leviathans and such.

Ondex is the buggy test ideas build.

Oh also watching the new current drag features on an old HP All-in-One from 15 years ago just loop, a screen saver. Also nice to see I can leave it for days on that old machine and none if any slow down or crashing.




R1Xhard said @ 7:54am GMT on 14th August
How about mind mumbling's of an inner child whom used to going everywhere with their GameBoy.

"Is this a voxel renderer of some sort of vibe-coded space flight sim" = Bit of part A, dash of part B; large sprinkling of smashing lego bricks together; to get an outline of what it might become.

"And the webcam image is the driver's seat cam?" = Webcam is drivers/pilots view and also webRTC(VoiP) portal, the system allows up to 16 players in one call.

You can shoot the objects and collect the drops to upgrade your STATS 'j'.

Also jerry-rigged (over C++ server & DB refresh) the first Leviathans into the game (whales), they also help produce the background "music". Each whale has it's own range and the player produces the sound via calculating distance from each source and blending the mix.

If you mine the last of the 60 pink flashy orbs that make up a whale your treated to 1+ ALL STATS and you get to see the implode animation. The other whale then enters a morning sound song. Also after both have been killed they implode the black/warp-hole into a pulsar and stop the currents dragging you into the centre, they also enter a random reset/respawn timer to reset the sequence.

"Also, I opened the emoji cube but did not get what you do whith it." = Again inner child, if you UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT you swap it into a colored cube. Just a digital version of a Rubik Cube.

The lore in my head is space miner stuck in a cockpit mining resources (in a stylized world) the pilot has stats, comms/entertainment {once I get the mini-games and such added to the Quantum Call feature}. Was also thinking to include a mini-games menu so if there are other players in server and want a multiplayer mini-game you can both start one together say Chess/Checkers and it would also VoiP connect you to that player without having to physically find them like you do currently for the calls.

The overlay for now is suppose to represent that cockpit with 2 holo-screens in the top corners.

I also picture trying to get the z-indexing correct and wonder how it would present in VR.

Index is the latest least buggy build with the Leviathans and such.

Ondex is the buggy test ideas build.

Oh also watching the new current drag features on an old HP All-in-One from 15 years ago just loop, a screen saver. Also nice to see I can leave it for days on that old machine and none if any slow down or crashing.

P.S. CTRL + R or CTRL + F5 refresh hard if still seeing old version.

"NO LOOT BOXES. NO SEASONS. NO PAY-TO-WIN.

We are an independent indie dev. A completely DRM-free single-player version that you can store on any disc or USB is also in development. Early supporters who fund the grid will receive a digital copy upon release to do with as they please—maybe leave it in the cupboard with those old copies of Scrabble and Monopoly to while away a rainy day!"





<-- Entry / Current Comment
R1Xhard said @ 7:52am GMT on 14th August
How about mind mumbling's of an inner child whom used to going everywhere with their GameBoy.

"Is this a voxel renderer of some sort of vibe-coded space flight sim" = Bit of part A, dash of part B; large sprinkling of smashing lego bricks together; to get an outline of what it might become.

"And the webcam image is the driver's seat cam?" = Webcam is drivers/pilots view and also webRTC(VoiP) portal, the system allows up to 16 players in one call.

You can shoot the objects and collect the drops to upgrade your STATS 'j'.

Also jerry-rigged (over C++ server & DB refresh) the first Leviathans into the game (whales), they also help produce the background "music". Each whale has it's own range and the player produces the sound via calculating distance from each source and blending the mix.

If you mine the last of the 60 pink flashy orbs that make up a whale your treated to 1+ ALL STATS and you get to see the implode animation. The other whale then enters a morning sound song. Also after both have been killed they implode the black/warp-hole into a pulsar and stop the currents dragging you into the centre, they also enter a random reset/respawn timer to reset the sequence.

"Also, I opened the emoji cube but did not get what you do whith it." = Again inner child, if you UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT you swap it into a colored cube. Just a digital version of a Rubik Cube.

The lore in my head is space miner stuck in a cockpit mining resources (in a stylized world) the pilot has stats, comms/entertainment {once I get the mini-games and such added to the Quantum Call feature}. Was also thinking to include a mini-games menu so if there are other players in server and want a multiplayer mini-game you can both start one together say Chess/Checkers and it would also VoiP connect you to that player without having to physically find them like you do currently for the calls.

The overlay for now is suppose to represent that cockpit with 2 holo-screens in the top corners.

I also picture trying to get the z-indexing correct and wonder how it would present in VR.

Index is the latest least buggy build with the Leviathans and such.

Ondex is the buggy test ideas build.

Oh also watching the new current drag features on an old HP All-in-One from 15 years ago just loop, a screen saver. Also nice to see I can leave it for days on that old machine and none if any slow down or crashing.

P.S. CTRL + R or CTRL + F5 refresh hard if still seeing old version.

"NO LOOT BOXES. NO SEASONS. NO PAY-TO-WIN.

We are an independent indie dev. A completely DRM-free single-player version that you can store on any disc or USB is also in development. Early supporters who fund the grid will receive a digital copy upon release to do with as they please—maybe leave it in the cupboard with those old copies of Scrabble and Monopoly to while away a rainy day!"






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