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Sunday, 14 June 2026
quote [ I was prototyping an interactive 2D grass shader in GameMaker. While taking a shower, I decided to try making a game about a white wolf that spreads nature to a wasteland, inspired by Okami. ]
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Tuesday, 9 June 2026
quote [ He called it a “light relay,” patented it, and predicted it would replace incandescent bulbs in high-speed optical communications. We call it an LED. ]
I like how the thumb is cut off below his nose.
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Friday, 5 June 2026
quote [ "I've never seen a character like mine," says Gourrier. "It's a rarity. It should be the biggest indicator or guidepost that so many people are moved by this one particular character. Why shouldn't there be more? Shouldn't [games] reflect the world around us?" ]
Great read on Teen Vogue on representation and technicality. Via Jank.
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Friday, 29 May 2026
quote [ The entire planet may be experiencing its own lost decades now – young and old are suffering. But, as the Japanese experience shows us, embracing our inner child isn’t necessarily a denial of reality. ]
Not sure if it isn't exactly that, but indeed: historically, pop culture thrived during crises.
This article looking back at 90s Japan predates the one I read the other day by 4 years which was also before politicans helpfully posted war bombings intercut with Disney clips.
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Tuesday, 26 May 2026
quote [ Perceptual uniqueness is the real metric, and it’s darn tough. ]
Intelligent musings on procedural generation vom 2016 Tumblr via Rock Paper Shotgun's Jank's Sunday Papers. It's Dwarf Fortress' devlog all over again.
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Friday, 22 May 2026
quote [ “I told him, ‘You’ve got to lose those end notes. No one’s going to bother,’” she recalls with deep amusement now. “That was my contribution to 20th-century American literature: I tried to talk David out of the thing that really made Infinite Jest stand out.” ]
Interesting interview about family, heritage, literature with David Foster Wallace's sister.
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quote [ “It’s alienation on top of alienation. What value am I actually making by throwing this garbage into the world?” said Robin. ]
Modern times gloom in a series of interviews. The Mastodon thread I found this on has more examples like the marketing math behind a Rwuandan clip sharing op.
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Friday, 15 May 2026
quote [ reviews can mean a lot to smaller developers, so I'm gonna put out a little call to action. ]
This is the good type of snowball schema where people recommend each other games and support smaller devs.
Note that this links to a Bluesky aggregation tool – you might want to check on the original feed which has a little more recommendations. Also, I didn't know you can follow people's reviews on Steam, some people do this very diligently.
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Thursday, 14 May 2026
quote [ one-sided connections, where individuals keep tabs on the lives and movements of people – like celebrities – who do not know us and feel no pressure to reciprocate. In a parasocial world, people dedicate their attention and emotions to tracking the dramas of individuals who exist at a distance. Parasocial relationships can be emotionally intense, but they do not produce the kinds of social fabric that anchor us when we are struggling. ]
Everybody's lurkin' at me / I don't hear a word they're sayin'
Also: internet responses and internet loneliness and lurking. Thumb via New Old Stock
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Wednesday, 6 May 2026
quote [ It may be the case that the real way to shape the future […] [is] just to give people things they actually want. ]
The Verge articles are perceptive, even the editor-in-chief holds a toned-down opinion of this. A good moment to reference Audrey Watters again (via).
The AI stuff that concerns me are exhausting security incidents, leaving people to debate if that might indeed be disruptive.
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According to the dev (quote) it took direct inspiration from another game called Nodebuster.